The funny, quirky cast of characters is usually the best part of a Tales game, and I wondered how developers could keep things fresh after having more than 100 different party members over 20 years of games. He’s “very proud” of the latter in particular.
Since the game will come out on PS4 and PC, his team also leveraged the more powerful hardware to maintain a steady 1080p resolution and 60 frames per second. This streamlined control process should help newer players feel at ease. “We introduced a new battle system, where users can execute Artes with any four buttons,” Fukaya continued. Even though the battle system has evolved considerably over the years, it has never lost this central conceit, which lets players string together intricate physical and magical attacks by memorizing a few simple button combinations. Unlike most JRPGs, which employ turn-based battle systems, Tales games let players control characters that move, fight and cast magic in real time. “ one of the most challenging parts in development.” His goal this time around is to create a battle system that can entice new players without being too easy for returning ones. For new users, this action-packed, speedy battle system looks difficult” he said. “Longtime series fans know that the Tales battle system looks great, but they can make combos with simple controls. I asked Fukaya about the battle system, and his response ran the gamut from graphics, to design philosophy, to helping new players feel at ease. Of course, having an engaging lead character is only one part of the equation.
“She has strong emotions and shadows in her heart … Because of this plot, we want to have this different kind of female protagonist in Berseria.” “The protagonist of this title is really different ,” Fukaya explained.